

If you are making a mobile game, you will want to do research on the most common mobile phone resolutions.
#GODOT TUTORIAL 2D 1080P#
Knowing what resolution you intend to use early on, can guide later game design decisions, particularly when it comes to artwork.Īccording to the latest Steam Hardware & Software Survey, over 60% of players are playing PC games on a 1080p monitor. You want to work with the resolution you intend your players to play your game in. This is something I like to do early on in every project. When you open the Godot window again, Godot will start importing our assets.īefore we continue we should specify our game's resolution. Take "icon.png" out of the assets folder and overwrite the default icon that Godot generated. Copy or move the assets folder to where our Godot project is saved. This will open up the files of our Godot project in File Explorer on Windows (and the equivalent on Mac and Linux).

You can either navigate to where you saved this project on your computer, or in the File System tab, right click on the Game scene and select "Show in File Manager". Now we need to add the assets folder we downloaded above to our project. 'Ctrl + s' to save and select the Game scene as your main scene.

Right click and rename the Node2D to "Game". We are making a 2D game, so select "2D Scene". You will be greeted with Godot's default, the 3D viewport. When you are ready select "Create & Edit". On the right-hand side select "New Project".
